Archive for the ‘Caught my click’ Category

Scorekeeper: Things that make people happy!

Love the playful interaction designed in this simple score keeping app. Looking forward to just using this!

Note to self: It’s not just about the solving a problem, but how you solve the problem.

Mutewatch: a new take on minimal wrist watches

For some time now I have been sketching clocks & watches in order to come up with something thats minimalistic & functional. While I’m still working on it, the Mutewatch caught my attention and really appealed to me.

What I really like is how these guys have made sure they keep the touch interface easy to navigate with fingers by not crowding it and keeping the “hit area” big enough.

Someone gave me a demo of the Mutewatch at a conference last month and it was really as impressive as the video claims. Although at $299 I can’t really justify buying it to try it out, so I’m gonna stick to my Mondaine for now.

WVIL Concept Camera

This prototype blew my socks off! Even though the idea isn’t something completely new, but the execution here it is pretty impressive. The WVIL basically separates the body (or the viewfinder) of the camera from the lens – allowing you to fire the shutter in the lens remotely from the viewfinder. Their viewfinder interface seems to be quite interesting as well.

I actually tried something like this a while back. If you have any two from iPad, iPhone, iPod (atleast one has to be camera enabled) – download the “Camera for iPad” app on both. You should now be able to use one of your devices as a “lens” and the other as a “viewfinder”. It won’t be even close to the awesomeness of the WVIL but it should give you a feeler :)

I’m tempted to think of a camera that can work on it’s own and at the same time, can be completely controlled wirelessly by a phone/tablet/computer interface as well.

WVIL Concept Camera by Artefact

Gems from the Apple Human Interface Guidelines (part1)

Started going through the iPhone Human Interface Guidelines lately on the 40 minutes bus ride to work in the morning. It’s really well written and reading it word for word is actually quite enjoyable. Here are a few parts I’ve highlighted from the first part:

  • When in doubt, make it simple.
  • … apply the 80-20 rule to the design of your application. Estimate that the largest percentage of users (at least 80 percent) will use a very limited number of features in an application, while only a small percentage (no more than 20 percent) will use all the features.
  • Note how elements at the top of each screen make it easy for users to know both their current and previous location in the application.(a very important cue that I find missing in a lot of custom interface applications)
  • A great user interface follows human interface design principles that are based on the way people—users—think and work, not on the capabilities of the device.
  • … a good product definition statement doesn’t just focus on features, it also describes the intended audience
  • It’s especially important to eliminate those elements that don’t support the product definition statement, because iPhone applications have no room to spare for functionality that isn’t focused on the main task.

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Navjot Pawera (aka Nav)

UX, UI, Product design guy. These days, I'm working on creating new stuff at Bubble Motion. I am a silent partner at ExtraThought - a user experience design consultancy. I also curate the IXD Sessions in Singapore.

You should follow me on Twitter here.

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